No empire in the game, AI or player, is actually set up so that they run off of 25% of all basic resources flows so that 75% goes into the bank- that's incredibly inefficient over-production for a non-tributary. I wouldn't mess with the scion and their sugar daddy until much later. If you have three vassals, that's three "small" civilizations offering discounts on techs you don't have yet. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. 209 5. I mean, from a min-maxing game-as-chess point of view being awarded these territories is great, obviously. Two ways to get a vassal. I currently share a trade league with 6 other empires, and all of them have to vote with me. . Now you know a bit more about tributary vs vassal in Stellaris, including the pros and cons of each. ago. Reply. Actually Loyalty is a value that's always a negative modifier for vassalization, it only can become positive after the empire is your vassal and you treat it well. Yeah it's way too easy on lower/scaling difficulties to rush a fleet and mostly peacefully vassalize the entire galaxy before midgame. It’s like whenever the AI wants a vassal, everything is hunkey dorie but when I’m the one subjugating, suddenly I’m “oppressive” and “exploiting billions of people for resources to. bane_howlingmoon Mar 18, 2018 @ 5:42am. ago. If you are a megacorp with Franchising. Once they get enough tech they immediately turn into a vassal. One thing you can do is to get a vassal with the Federation Builder AI personality. The way I see it, you have 4 options: As you said, make your own federation & collect vassals. Starting with Hegemon (one of the most underrated origins, imo), I plan to integrate both neighbors then use the early boost in fleet power to cause early subjugation throughout the galaxy (GA, mid game scaling set to 2250). . Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. This unlocks the Supremacist diplomatic stance, which doubles the diplo weight you get from your navy. If you have three vassals, that's three "small" civilizations offering discounts on techs you don't have yet. Subscribe to downloadVassals and Tributaries - Exalted Domination [3. A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. 828. Key point in diplomacy matter is that your vassals shouldn't be enemies to other members of your federation. Vassals can lead to scenario where your ships have to go through friend space to reach your other owned sectors. Stellaris. The values are percentages of the production of the subject - in the proposal below, our vassal is offering 15% of their basic resource production as tribute, but is receiving a research subsidy. Garrison for +2 loyalty/month. Vassals. ago. I recently got into this game, and in my current game I’m playing as a very militaristic empire. I have the Domination tradition maxed out, I demand either of it diplomatically, they refuse, but then I don't get the corresponding war goals when I want to declare war to force my will onto them. This unlocks the Supremacist diplomatic stance, which doubles the diplo weight you get from your navy. There's no option for using favors to sway your way, no ultimatums (e. Wupps had that backwards. This facilitates faster pop growth than having all the pops integrated into one empire. The game automatically transfered my vassals over to the country i entered into a diplomatic. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. From then on, all you do is keep your navy as big as possible, and sling the federation fleet around like a bludgeon to bully everyone around you. I would use the Tributary option so much more often if it wasn't so inconvenient. Sectors are microstates within your empire that you appoint a governor to oversee. CryptoCould've sworn they got rid of the whole "defensive pacts in alliances and federations" thing with 1. Members Online •. You can demmand far more resources from a tributary vs a normal. Abiliti to switch vassals type tribute-vassal and other way around. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. Then just wait until they request to be a vassal. 14. If we had an overlord government in real life, the overlord could give out specific tasks to its vassals. That you could get away with all 4 holdings be hostile and still have a positive loyalty generation. -Vassals donate fleet cap to you, they follow you into any war. In CK3, you can modify contracts whenever the hell you want, so long as you have the money/blackmail/whatever to do so. This will make food-intensive economies like cloning vats supportable via tribute. First a general note, currently it takes 150 to 200+ years to create a level 5 federation but only 70 to 100+ years to make a level 4. Gains bonuses by admiring its collection. Taking in a significant number of foreign pops can result in unrest due to differing. In general, halving the empire size per researcher doubles the limit on how quickly you can research. You are too far ahead with your Research. Not having a big directly controlled territory is also good for tradition costs. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. ago. yeah, i undersstand the vassal/lord relationship. In my latest game a ran into a situation, i don't understand and i am unable to resolve: I declared war on my neighbour and started a campain roaming through his systems with my fleet. There are a few different ways to create vassals in the game. This is separate from the loyalty mechanic. Every. they're very flexible, but require some time to set up. Each vassal automatically gets 10% of every other vassal's trade. And of course the AI is WAY too willing to become a vassal in the first place. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. Stellaris Wiki Active Wikis. 541. ago. 'War score' at the beginning of war says it's -200. How to make vassals/tributary. but I have over a dozen planets in that. " If you're REALLY strong, you may even see fallen empires as "inferior". The "Vassalize" War Goal and You: A Lesson learned the strange way. Push his face in the dirt This costs you zero influence, and resets the vassal to such an unpalatable deal that he'll eagerly accept whatever changes you like after the 5 year cool down. Declare war (vassalize) 5. The benefits of a tributary vs a standard vassal in 3. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them fund you. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. ; About Stellaris Wiki; Mobile viewWhatever you can get basic resource and industrial tribute to 75% in. will always vote "no" to every single federation votes while demanding to be released because they do not want to be a vassal/tribute and obviously they will want to harm their overlord and his federation. a person or state that pays tribute to another state or ruler. One side is his border with my vassal. Research costs are +150% for planets and 209% for pops. Bulwark: Presumably has a bonus to their fleets and a penalty to. We can negotiate, and renoegotiate the terms of our agreement. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. Steam Workshop: Stellaris. "in the middle of specializing" will at least be fixed in hotfix but I hope they change the demotion in general. By: lpslucasps. Jump to latest Follow Reply. Vassals are even worse on higher difficulties, since no matter. In this game, there are several different ways to make vassals. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. ; About Stellaris Wiki; Mobile view So 15% basic tribute gives about -500 acceptance. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. Managing Integrated Vassals. I usually just change their ideologies first, then make them a vassal through diplomacy or another war. Also members are said to have more independance than vassals do. While the new vassal contracts are a huge improvement over the old system, I feel that most AI empires are just jumping into a vassal-overlord contract too easily, while in my opinion federations should fill the role of defending mutual interests when empires aren't too weak to resist a powerful neighbor or when the powerful empire is not. It's also a lower war score cost. Vassals are even worse on higher difficulties, since no matter. These are broken into Basic, Advanced, or Strategic resource groups, and Research. 7. They are restricted in their diplomatic actions. also domination tree gets you a lot of good fleet cap that you don't pay for. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. Hegemonies are a type of federation. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. Description. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them. Danjul_ • Martial Empire • 1 yr. Tribute is better for more powerful empires. 12th May 2022. -100 for vassaling and -100 for something like war at itself. Well it depends. The more you have, the faster you can keep up on tech. All systems captured, one but one planet is occupied. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. Vassal rebalance ideas. Hives have great growth potential, but they face the same drag as everyone else. Acquisitive Hive Mind- Likes to collect things, by war or negotiation. . 75 CG for you in taxes, +1. It's a detailed breakdown of which factors speak for and against accepting the demand. I've tried it several times and despite the Federation having a positive acceptance at the point of release, it always nosedives before. Stellaris, Paradox ’s science fiction grand strategy game, is big. As it is now, when you win a vassalization war, you take the vassal and the claims. I also claimed some of these systems after cleaning all of. Stellaris. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. 15 research production rate. vassals are better than having tributaries or trying to conquer one planet at a time because they can be integrated into you country for some cost in influence and will cost far less to demand than the sum of all of their planets added together. . You will basically have a federation with your vassal from day 1. The limits on the Vassal system exist so that the game remains fun when playing as both an overlord OR a vassal. Stellaris desperately needs a threaten mechanic. Just colonize some crappy planet that is otherwise useless to you because of poor habitability in a system that isn't connected to the rest of your empire and release that single system as a vassal. Nope. Esecially with hegemony. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. "in the middle of specializing" will at least be fixed in hotfix but I hope they change the demotion in general. Remember the better 'overall relation' you have with the vassal also improves their loyalty generation. Like Vassal 1 focuses all its invention on making a laser which can heat. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. Like Vassal 1 focuses all its invention on making a laser which can heat. sjsjdjdjdjdjjj88888 • 1 yr. Their ships also have twenty percent more Hull points, move twenty percent faster, regenerate Hull and Armor. Vassalizing is a war goal now, not a diplomacy option; you have to force the other empire into being your vassal, and you only get the option if you first tried to get them to give you tribute and they denied you. You can't change it because they're not a vassal. It will cost me 325 influence to change the terms of a vassal to allow integration, a vassal who has a single system. I Nov 4, 2022 @ 1:28am. Go to Stellaris r/Stellaris. 3. The benefit to having a vassal is the research agreement. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. When should you create vassals? I have hundreds of hours in the game, but I've yet to ever release a vassal from my own territory. The "vassal acceptance" when negotiating contracts is absurd at the. Wondering if it's a bug. You're just too far behind. jbroege • 7 yr. Thus, the best way to increase research speed beyond a certain point in the endgame and a certain empire size is to. Scion is like picking an adult who's willing to demolish every child on the other team as if it would prove something. ”. ago. The benefit to having a vassal is the research agreement. One researches a tech, you get a discount. If its set to benevolent we shouldn't be able to force anything on the vassal because we care about them and want them to prosper. So unless you play on ensign difficulty the answer is yes. ”. Oh sorry I assumed it did. Early in the game I invaded my rival, an authoritarian religious sect, and status quo ed them and formed a. -must be neighbor. Notably this is an effect that also boosts the trade income of all your other trade federation subsidiaries, so each one on any planet increases the. The risk of course is if the dominant empire decides to intergrate your empire. Sorted by: 23. The thing is in my game me and my 3 vassals far outwieghed the might of the country i entered into a tribute agreement. Click that, send, wait till they deny your offer and then you get the belli. Please help improve this article by adding citations to reliable sources. Advantages of Imposed Inclusion over standard subjugation: On a side note, IIRC the devs had originally planned to make three different. Vassals must spend influence to deny your contract negotiation request. 25 opinion per month to and from the target empire (up to +150) and removes the. Get a couple of special ones for the unique bonuses but I don't really see a reason to have more than. ago. If you vassalize an empire with vassal, the vassal should keep it’s vassal. Another thing is that the empire they border is someone I am trying to keep as an ally (right now we have a non-aggression. It can even get to the point where taking all of their planets and annihilati Britain sent troops to the subject to enforce her will, the subject rebelled and the whole thing escalated into a war between the two. EU4 has vassals that contribute to force limit. You can get them to accept but then you have to recover from a negative loyalty situation. Currently, pretty much the whole galaxy is my vassals and also members of my hegemony, except for one who has been my ally since the very beginning. It's quite useless imo though. Vassalizing is a war goal now, not a diplomacy option; you have to force the other empire into being your vassal, and you only get the option if you first tried to get them to give you tribute and they denied you. Only existing. You have 2 options for war, vassalize or cede planets. edit: i just tried this and it dorsnt work this way - the relation-improve numbers gets reduced to its new cap once you cancel the tribute or tribal vassal. There are two ways for a free country to become a vassal of another country: diplomatic. Get them to agree to it themselves, or force them to submit with a war. the ai get the difficulty based resource bonus, so if for example you made a bunch of prospectoriums with a high tribute quantity on a high. To request an empire to become your vassal, first, you will need to contact them via the diplomacy screen. Dozens of reviews and discussions complaining that vassals are not slaves. So either this shouldn't matter to determine the vassalization acceptance OR it thould matter but can become positive with good relations. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. How to make vassals/tributary. Even egalitarians have a vassal type called "Sister Republic" which is just a vassal in name only. To do this method, whoever you’re trying to make your Vassal must be at peace. My Unofficial Patch to Stellaris 2. They're a tributary. vassals are better than having tributaries or trying to conquer one planet at a time because they can be integrated into you country for some cost in influence and will cost far less to demand than the sum of all of their planets added together. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. If you intend not to conquer said terrain turn to vassal. Iirc, the old domination. Creating sectors is also entirely free, and doesn't take control away from you, so there's no real reason not to create them, except for the few extra clicks. Is it possible to gift them those fleets? I don't need them since those are weaker fleets of subjects integrated by me/fleets of event ships. XBOX • 3 yr. So basically if I'm understanding this correctly. Once the request appears invite them to make a federation, after it's creation go to the vassal request and accept it. Originally posted by Danny: Yet, you can have a federation with just your vassals XD. If you're not domineeringly powerful, vassal is a good choice to set them to follow your ships and act as extra power in most fights. Content is available under Attribution-ShareAlike 3. 15% basic tribute and 15% advanced gives you roughly -950. Since 3. Jump to latest Follow Reply. The player can then transfer additional systems to their vassal through the Trade option "Transfer System" if they so choose. Systems cannot be removed from a vassal. There was no war. Having an Alliance with somebody who has no "say-so" is just extra stats for the sake of it. It's also only formable by Rogue Servitors and Authoritarian empires. That said, the DLC needs some. 1. Integrating a vassal would be changing it into a tributary, then into a sector. Plan to have an integration contract later on, and you can effectively 'pop farm' your vassals in the mid/late game when natural growth slows to a crawl. thelandsman55. ; About Stellaris Wiki; Mobile view On top of preserving the effects of current vassals (with a "Demand Tribute" decision for tributaries and a "Require War Participation" for regular vassals, against a cost of influence), this system would allow for more possibilities regarding what a vassal can do for you, or what you can do for a vassal, such as: Subscribe to downloadVassals and Tributaries - Exalted Domination [3. 5 per stationed army). An overlord can spam the demands with no timer to exhaust all influence from their vassals. The higher you push the difficulty settings, the worse vassals get. In Stellaris we live in civilized times where barbarians kidnap and enslave people, necrophages transform people into more necrophages, and purifiers exterminate people by millions. Stellaris, Paradox ’s science fiction grand strategy game, is big. I'm fairly sure I've made allies into vassals or at the very least Dynastic Marriages into vassals, but I'm wondering, after you make a nation a Tributary, can you later make that country a vassal? Just trying to plan my take over of Indonesia as Japan. For protectorates, you actually gain influence, iirc. Triflest • 1 yr. •. Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. r/Stellaris. 15 has a 33-17 % difference in production. 25 influence a month, and you can integrate them if you want. Nov 21, 2023thinking between vassal or tributary, if vassal it's 4k additional fleet power in wars (my combined is 8k), but unreliable when declaring wars, usually I want to have all fleet. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. Don't fixate on avoiding subsidies. You can check the modifiers by hovering over the red x (or the green checkmark) next to the demand vassalization text. The easiest way is to increase the gold, but I think the cool way of making them more useful is the liege receives 5% of any fame earned by the vassal. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. 15% basic tribute and 15% advanced gives you roughly -950. The AI's effectiveness at being a combined ally could always improve. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. The only way to do this is to cheese it. 8] Subscribe. Once an envoy is assigned to a task, it cannot be reassigned again for a year. Find sources: "Vassal state" – news · newspapers · books · scholar · JSTOR (November. There is a walkaround of creating a single system vassal-> free empire and forming federation with them and all. Stellaris Game Designer. And because of a distraction by a event i proposed a change that would be refused. This is just one component of this incredibly complex game; there’s plenty more to learn as you strive to conquer the galaxy. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. give them sufficient gifts once so that they don't rebel and they're practically yours. It might be more useful if the ai wasn't worthless outside of spinning off a vassal sector as a feudal empire to expand on their own and get around the influence bottleneck it might have some very niche uses. The option is there to turn the tributary into a vassal, but I have a negative score (-41) to actually do this. [deleted] • 2 yr. This thread is archivedPurging is where its at. Use the federation to become stronger than the other members and make them vassals peacefully with restricted voting, then take control of the galactic. Inward Perfection -> Crisis empires, for example, need the Imposed Inclusion CB to vassalize as under normal circumstances they can only demand tribute, and if refused they can't go to war to force tribute. Surprise, vassals are not slaves, study a little what a vassal is. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. a holder of land by feudal tenure on conditions of homage and allegiance. Thread starter Singulare; Start date Jun 25,. HOWEVER, despite them being superior to me in fleet strength and equivalent in economy and tech they were willing to be my vassal. I have a big fleet advantage and it is gives me only +14. I just think that is a bit expensive. Stellaris. One researches a tech, you get a discount. This grants their fleet's weapons ten percent more damage and range and twenty percent faster firing. And you should be able to force your vassals into war with someone. Prospectorium: Bonus to resource extraction, penalty to research. I’d acquired a few vassals already, and decided to integrate the one closest to me. Having a protectorate gives . This article has been verified for the current version (2. It'll stop a legitimate megacorp from doing business though, because they can't make commercial pacts even with their sovereign. I typically vassalize Fallen Empire core worlds and. rules pretty harsh now: -must have domination tradision. As a vassal, you also can't own vassals of your own, so there's that. I just started with Stellaris and did a few offline games vs the computer. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. Question about vassal criminal syndicate. Hey guys, I have been fighting a long war vs a pair of empires in a defensive pact. r/Stellaris. 14. That doesn't prevent the new vassal from starting with it on. Envoys can be assigned to the following. It makes changes to what they provide to their overlord. Historical examples Hittite Empire Main article: Hittites Troy was a vassal state. Then, you can fight another war 10 years later for independence. You can't integrate them, you can't prohibit their expansion, you can't limit their diplomatic options, you can't build any holdings and you can't give them subsidiaries as their overlord. Fix vassals, tributes, and federations! Thread starter redharo; Start date Apr 16, 2020; Jump to latest Follow Reply Menu. It works wonders in the galactic diplomacy. Ryika Aug 20, 2022 @ 7:14am. Hives have great growth potential, but they face the same drag as everyone else. Prospectorium: Bonus to resource extraction, penalty to research. These are broken into Basic, Advanced, or Strategic resource groups, and Research. Yes, i am aware. You can declare war of independence then use the console to switch to overload and accept the independence. The names are kind of misleading and the exact opposite honestly, and could use a bit of a rework. 5. In general, halving the empire size per researcher doubles the limit on how quickly you can research. Whereas a tributary. Then you could sit on top. If you want a megacorp vassal you're going to have to vassalize a megacorp. 5% of annual income, manpower tribute is 25% of annual gain, and monarch point tribute is 1 per 33 developments (rounded down) and capped at 12 for 400 or more development. Now, lets compare it to how far we are with fusion and what there is to know and what problems there are to solve. Once an envoy is assigned to a task, it cannot be reassigned again for a year. [ˈtribyəˌterē] NOUN. Subsidies follow the same rule but are only valued at about 1/10 of the tributes. 1. Entry agreement acceptance is separate from the continual loyalty. Now that you're part of a federation there's no way for you to actively ask for independence. Federation members keep difficulty bonuses. No empire in the game, AI or player, is actually set up so that they run off of 25% of all basic resources flows so that 75% goes into the bank- that's incredibly inefficient over-production for a non-tributary. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. As a result, many empires simply do not need a large number of planets anymore, and by extension do not need. vassal turns into a protectorate but without the bonus or influence gain and resets your agreement. 4. Vastly, hugely, and mind-bogglingly so, to paraphrase Douglas Adams. Keep a dummy vassal and put the purge "planet" option on them and they will get the blame for the purge. Stellaris. The issue here (judging from the stream) - we are not able to negotiate with the vassal to change their inner policies. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. Atrus, demanding tribute is a pre-requisite to vassalizing. A vassal is directly controlled by an empire, whereas a subject pays tribute. 3] This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. To release a vassal state: Bring up the Diplomacy Menu. they're very flexible, but. Alloy foundries are a good way to stopping being a vassal. The Ministry of X buildings that give you a share of a planet's production are a case example. Key point in diplomacy matter is that your vassals shouldn't be enemies to other members of your federation. That would make tribute basically useless for non-newbie players, since the AI is not good at efficiently managing its. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). You have to move your capital to another planet and if you click the create vassal button afterwards you can create a vassal with your own species owning your former capital world. The issue is when I declared an expel branch war against them it didn't work. They won’t agree. Fourth, Federation Synergies. With the rework that means you can specialize your vassalsDisregard the Diplomacy tradition at first, instead focus on filling out Supremacy. #3. A vassal country is a country, a client state, that is subject to the rule of a foreign country. Edit: Vassal claims on other empires in war should be granted to the overlord and the overlord should decide whether they deserve th e systems at the end of the war. They'll all be loyal to you, and given a decade or two, they'll also have their own mighty fleet that can rival the biggest federation fleets. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Stellaris 50462 Bug Reports 30836 Suggestions. See screenshots for new tradition effects. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. Mr-H-Saether • 5 mo. Being a vassal in CK3 can be weaponized, many a player liege has found out the hard way just how vulnerable they can be to a player vassal with a shiny loyalty hook on them. Vassals can potentially act as a buffer between you and other empires. 1. PuzzleheadedPool1 • Devouring Swarm • 1 yr. From there, click on the Create Vassals. Click that, send, wait till they deny your offer and then you get the belli. GazOCee. You can't control them directly-outside of the tribute they owe, they're largely autonomous. Provided, of course, you have enough influence to push it through. From then on, all you do is keep your navy as big as possible, and sling the federation fleet around like a bludgeon to bully everyone around you. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. Bulwark: Presumably has a bonus to their fleets and a penalty to resources. Depending on your tradition choices, you may want one over the other I suppose. The use of vassal states continued. The requirements for vassals and tributaries are sick. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power.